The Java videogames for mobile telephones are still a very young product, that still does not move too much volume of business compared with other products like the SMS messages or even MMS messages, but the operators and the companies of contents know that it is an essential product for the mobile phone in a near future.
This product has all the essential characteristics that the young user looks for interactivity, entertainment, possibility of network gamming etc. which makes it suitable to ensure customer loyalty and ensure this kind of products consumption.
Therefore to arrive before at this market can mean to dominate the business of the mobile telephony, the fight to win this segment of services and consumers is not strange.
But to position itself in this segment, to have a wide catalogue of games to play with a single finger is essential and the development of very creative, accessible, amused and addictive games.
Similar to the classic PC games have been developed and adapted to the characteristics of the mobile telephone hardware: strategy games, adventure games, simulators of motos or cars formula 1, 3d games etc.
There are many companies of contents for cellular telephones, some of them arrive at tens of nations like the French Mediaplazza or the English I-play.
The videogames I-play company for mobile telephones that already has a good one catalogue, presents some new features of games for mobile phones, among them, Torino 2006 like official game the next Olympic Winter Games that will be available in the beginning of February in Italy. This game will allow the users to prove several tests of the Olympic Games, like Reduction, Jump, Curling and Bobsleigh.
Another new very addictive and original game of puzzles is Slyder in which the players guide a blue ball through several labyrinths, more or less complicated.
In games of action with components of puzzles it presents Boulder Dash-M.E.2 whose version for PC sold million of units at its moment. Game 24, based on the series of television of the same name, has been number one in hearing in Europe and North America. The player is an agent of the CTU and must solve many problems to reach the objective.
One of its main successes is to reflect the tension of the game in real time. The action begins when the player begins to play and then every second of the game is vital.
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